![]() Platinum Games have, in fact, done a masterful job of making these alternate While this may seem incongruous with the open world action scenes, Developers allowing players to control theĬamera only in the open world sections, in other sections gameplay switchesīetween 2D side scrolling action, top-down shooter, side-shooter, even old Their time involved in third-person action/fighting (aka mashing the squareīutton), there is a huge portion of content devoted to other game types. While the player will spend the majority of This leads to the second major onion layer of Nier: Automata: games within games. Spin that almost entirely abandons games A and B.) It’s not until ending E that the playerĪchieves the true ending of the game-and it’s entirely worth working through (In the case of game C it’s a major, major Still needed, but a new type of gameplay that requires a different style ofįinishes game B, game C comes available, again taking a new spin on things. Where 2B primarily occupied the role ofĪction brawler, the second player/playthrough’s role is a bit more Relative circumstances of the characters’ places in the story. However, the way in which the player participates changes in terms of role,Ĭontent are added, even as some of the old content is removed given the Rather than a 1:1 replay of the same events, Replay the game from the second character’s point of view. ![]() walk away),Ĭhooses to continue, they are placed into the shoes of another character and Roll, players are given the option to end the game outright (i.e. The story to that point told through the eyes of 2B, after the credits After about 15-20 hours, most players will In terms of the story/player experience, the closestīut it is extremely apt in this case.) And there are layers from a couple key perspectives. ![]()
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